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Portfolio

This page showcases a collection of portfolio projects ranging in disciplines and media type.

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Demo Reels

Concise showcases of my best 3D work. These are my most recent demo reels,  previous versions found on my channel, link below.

Modeling / Environments

Shot Finaling \ Technical Animation

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Modeling

Gallery of 3D models, all aspects by me (including design, textures, animations, etc)

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Misc. Skills

I've done it all, folks. Now to get good at it.

Rigging and Animation

Some examples of rigging in Maya (airship and creatures) and Blender (human character). 

VFX and Simulations

Particles, fluid and ncloth simulations. Fox Skull is example of Xgen grooming. All in Maya.

collage of various styles of drawings and designs by Hanna Snape

Drawing and Design

Character concepts, life drawing, still life, thumbnails, realism, stylized, logos, tattoos, digital and traditional. 

2D Motion Graphics

Motion graphics using animated vector designs and digitally painted elements, using Adobe Illustrator and After Effects

Layout and Lighting

Some examples of scenes I put together for 'Myths and Mind' narrated mini series. I placed the characters, assets and environments and then animated the camera movements to achieve desired compositions. I lit the scenes to establish a cohesive feel and atmosphere. 

Experimenting

Creating mesmerizing 3D visuals and bringing random ideas to life has helped me to learn so many new skills and techniques to implement into my more serious projects.

I mostly used key frame animation with the sculptures I create, but have started trying out motion capture, MASH networks and procedural/node based experiments that are much faster to develop.

Collage image of examples of 3D surfacing and Texturing assets by Hanna Snape

Texturing and Surfacing

Examples of PBR surfacing, some painted by hand and others using procedural and scanned texture maps.

I use Substance Painter and textures from Quixel Megascans.

Experienced creating completely custom textures to accurately depict reference material, as well as more efficient methods for environment and scene surfacing.

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Let's Work Together

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